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I enjoyed your thoughts in this piece. Came from twitter to read it. When we are playing TTRPGs, we are often going through the motions of the game. Most will definitely kill and pillage a goblin or kobold's home for the reward of coin from the local townsguard or whomever. The complacency of being an agent of violence used by more politically powerful characters is an easily forgotten trope of fantasy gaming because it seems pretty par for the course and rather normal. I feel that is part of it, but also the social contract of kind of following what the DM has for the players that day.

None of these typical motions make me feel like I am the hero or man I want to be. I only feel like I am an agent of my desires, which happens to align with what other want done in the world of make-believe. I fight, kill, and die to make sure the balance of the world is maintained and evil is thwarted, but I don't feel like a hero. Why is is that? I feel as though I was paid to do a job. Someone needed to die, and my abilities can make that happen. So, I also enjoy your conclusion and it's positive remarks to stay aware of how to better the game you and create and play in.

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