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Gunara Rayhan's avatar

They actually do explain the culture and such of those ethnicities--but not in the Core Rulebook, they're in supplements--World Guide, Player's Guide, 'Lost Omens' series based on specific regions. I reccommend finding a Player's Guide for an adventure path since they're free, they usually have a gazetteer on what their Adventure Path's location is like.

I'm really interested in how different formats shape how a game is written, Indies are basically confined to 1-3 rulebooks but Paizo is maximalist to a fault(as you say yourself with its page count), even more that WotC considering their release cadence. SO much so that It reminds me a bit of how MMOs or Live Service games develop.

But I do generally agree that with your assessment, though not in a negative light to many of them--I'm mad at DnD 5e because it's a /bad/ punch up dungeon delving, character customizing, rather imperialist game with some skeevy tropes that it can't reconcile with it's liberal politics.

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