Solid article, and I agree with the blog's points in general!
However, and this is not particular to the article, but rather to the culture that developed around BitD: I don't think "Blades’ setting has overgrown its systems so much it’s possible to forget the game is supposed to be Industrial Revolution Ocean’s Eleven" was originally true, it became so, but I remember BitD being pitched as a tabletop version of Thief and Dishonored, way back when the Shadows were the only crew type (or rather, there were no crew "types"). And I think that my best games have been when I ran it that way—a fast-paced burglary game with moments of world exploration between scores. Every other aspect that was developed on top of that core experience can stress at the seams. Or at least that's my experience on hindsight.
Solid article, and I agree with the blog's points in general!
However, and this is not particular to the article, but rather to the culture that developed around BitD: I don't think "Blades’ setting has overgrown its systems so much it’s possible to forget the game is supposed to be Industrial Revolution Ocean’s Eleven" was originally true, it became so, but I remember BitD being pitched as a tabletop version of Thief and Dishonored, way back when the Shadows were the only crew type (or rather, there were no crew "types"). And I think that my best games have been when I ran it that way—a fast-paced burglary game with moments of world exploration between scores. Every other aspect that was developed on top of that core experience can stress at the seams. Or at least that's my experience on hindsight.
this shit is so ass